Sunday, January 2, 2011

Research on Happy, Fear, and Love Emotion.

Happy

Happiness is a state of mind or feeling characterized by contentment, love, satisfaction, pleasure, or joy. A variety of biological, psychological, religious and philosophical approaches have striven to define happiness and identify its sources.

A smile is probably the most common symbol of happiness in humans.

Fear

Fear is a distressing emotion aroused by a perceived threat. It is a basic survival mechanism occurring in response to a specific stimlus, such as pain or the threat of danger. Some psychologists such as John B. Watson, Robert Plutchik, and Paul Ekman have suggested that fear belongs to a small set of basic or innate emotions. This set also includes such emotions as joy, sadness and anger. Fear should be distinguished from the related emotional state of anxiety

which typically occurs without any external threat. Additionally, fear is related to the specific behaviors of escape and avoidance, whereas anxiety is the result of threats which are perceived to be uncontrollable or unavoidable. Worth noting is that fear almost always relates to future events, such as worsening of a situation, or continuation of a situation that is unacceptable. Fear could also be an instant reaction to something presently happening.


Love

Love is the emotion of strong affection and personal attachment. In philosophical context, love is a virtue representing all of human kindness, compassion and affection. In religious context, love is not just a virtue, but the basis for all being("God is love"), and the foundation for all divine law (Golden Rule).

The word love can refer to a variety of different feelings, states, and attitudes, ranging from generic pleasure ("I loved that meal") to intense interpersonal attraction ("I love my partner"). "Love" can also refer specifically to the passionate desire and intimacy of romantic love, to the sexual love of eros (cf. Greek words for love), to the emotional closeness of familial love, or to the platonic love that defines friendship, to the profound oneness or devotion of religious love. This diversity of uses and meanings, combined with the complexity of the feelings involved, makes love unusually difficult to consistently define, even compared to other emotional states.

Love in its various forms acts as a major facilitator of interpersonal relationships, and owing to its central psychological importance, is one of the most common themes in the creative arts.


ASSIGNMENT 3 : EMOTION

For this assignment, we are require to make 3 different video/ motion graphic based on 3 different emotions. The emotion that i have choose is :

1.happy
2.fear
3.love

Thursday, December 16, 2010

ASSIGNMENT 2 : Final Artwork


KIDS

Target audience : kids (7-9 years old)

Title : What Should We Style Today?

Idea and Concept : Interactive-Games

Artist Statement: For this artwork, I keep it simple and interactive. Suitable color chosen to attract children attention. I got the idea after a long survey about kids fashion in the internet. The button I created is simple and interactive. Once they mouse over on the button it will turns shiny. The background for this artwork I use a cartoon icon because kids love cartoon. Once they go every button available the color of the cartoon shirt, pant and shoe will also turns to new color. This interactive will attract children to play more with the button.

Audience : Kids (age between 7-9 years old)

Purpose : To attract children attention to play with all the button created. When they go on every single button, they will be fascinated to go more on the button created and they will know more on all the fashion information in this application.

Context: The context I use for this application is simple, readable and easy for children to understand.



TEENAGERS

Target audience : teenagers (19-25 years old)

Title : Get Trendy

Idea and Concept : Funky and Typography

Artist Statement: For this artwork, I used every color that is contrast and could attract teenagers attention. The color that I used is orange, black and white. This color got the value to attract teenager attention. Teenagers love to update on new trend in fashion. This application is for them to get all the new trend in fashion nowadays. I included shoes, pants and shirts icon in 3d for them to view in each icon. The concept used is funky and attractive to attract teenagers attention.

Audience : Teenagers (age between 19-25 years old)

Purpose : The purpose of this application is for teenager to update on the new trend on fashion. They will also learn some information on fashion included in this application.

Context : The context used is readable and easy to understand. The text is in serif to attract them to read all the information included in this application.


ADULTS

Target audience : adults (40-50 years old)

Title : Pull and Bear

Idea and Concept : Simple and Conceptual

Artist Statement: For this artwork, the idea is to give more information about fashion. This is because adults now wears something casual in this age. So the button used is simple and easy to be understand. They can click on every single button to view all the information provided in each button. Some description is included in every item that they click. This is easy for them to make decision on what item they want to purchase.

Audience : Adults (age between 40-50 years old)

Purpose : The purpose is for adults to get more information on fashion on their age. Button used is simple and easy to understand.

Context : Context used is readable and catchy to attract them to read and understand more on each item they click.